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  • ...t the [[3D Fundamentals Series]] and its sequel, the [[Hardware 3D Series (C++ DirectX Graphics)]]. Also [[STD Gems]] is a thing. Or you can always orde
    1 KB (224 words) - 10:56, 25 April 2021
  • ...compiler]], text editor, debugger, and project manager) that supports C++, C#, and a bunch of other dumb languages that nobody cares about. It has a swe * [[Beginner C++ Game Programming Series|Beginner Series (Reboot)]]
    4 KB (595 words) - 11:37, 1 August 2016
  • * The issue of the current Game data organization: [https://www.youtube.com/watch?v=Wwgyw69MiEU&t=1m38s 1:3 * Refactoring game code related to poo [https://www.youtube.com/watch?v=Wwgyw69MiEU&t=6m56s 6:
    3 KB (482 words) - 13:26, 5 May 2022
  • ...rd containers, streams, and algorithms. We will also be covering some more advanced OOP concepts like inheritance and polymorphism. Games will be made. ...eft;"|[[Intermediate C++ Game Programming Tutorial 0|Intermediate C++ Game Programming [Introduction]]]
    15 KB (1,942 words) - 21:42, 23 November 2018
  • ...ifferent overloaded definitions of <code>DrawSprite()</code> call the most advanced version with clipping [https://youtu.be/uHZmTmTRdkA?t=13m57s 13:57] [https://github.com/planetchili/poo_game Poo Game Repo]
    2 KB (273 words) - 13:26, 5 May 2022
  • ...st-correctness are introduced primarily in this video: [[Beginner C++ Game Programming Tutorial 11]] ...ion of <code>const</code> for variables in this video: [[Beginner C++ Game Programming Tutorial 2]]
    5 KB (791 words) - 14:46, 12 September 2017
  • * Advanced Bitwise operators NOT (<code>~</code>), XOR (<code>^</code>) [https://youtu * [[Intermediate C++ Game Programming Tutorial 24|Next in series (Tutorial 24)]]
    6 KB (860 words) - 06:19, 5 May 2020
  • ...s Series]]. After that, we will change gears and cover some advanced level C++ language topics. ...;text-align:left;"|[[Advanced C++ Programming Tutorial 0|Advanced C++ Game Programming [Overview]]]
    4 KB (609 words) - 01:36, 7 November 2019
  • ...). I also talk about how the Advanced series relates to the other tutorial series in the Planet Chili tutorial program. == Basic Plan for Advanced ==
    2 KB (254 words) - 22:32, 17 May 2018
  • * [[Advanced C++ Programming Tutorial 2|Next in series (Tutorial 2)]] * [[Advanced C++ Programming Series]]
    3 KB (428 words) - 00:00, 4 June 2018
  • :* For more advanced line clipping, you can use the Cohen-Sutherland line clipping algorithm * Integrating Entity control in <code>Game::UpdateModel()</code> (the game loop) [https://youtu.be/8_U_pake6J0?t=16m06s 16:06]
    4 KB (599 words) - 04:04, 2 April 2020
  • ...check out the links on this page for my C++ series and the 3D Fundamentals series. The Hardware 3D series will start of will WinAPI stuff. We'll learn how to create a window and pro
    3 KB (505 words) - 23:05, 16 December 2018
  • | style="border:1px solid grey;"|Open source, dev in C/C++ | style="border:1px solid grey;"|Analyze and compare the way C++ code compiles across different compilers
    29 KB (4,235 words) - 05:15, 13 July 2020