User contributions
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- 00:23, 13 July 2019 (diff | hist) . . (+13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:18, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Notes)
- 00:17, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:15, 13 July 2019 (diff | hist) . . (+715) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 29 (Created page with "We take the first step in creating a free mouse-look camera control by adding the ability to hide the Windows cursor as well as the ability to confine the cursor to our window...")
- 00:55, 7 July 2019 (diff | hist) . . (+123) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28
- 16:42, 6 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Video Timestamp Index)
- 12:57, 6 July 2019 (diff | hist) . . (+521) . . Hardware 3D Series (C++ DirectX Graphics)
- 12:21, 6 July 2019 (diff | hist) . . (+801) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 28 (Created page with "In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading mo...")
- 03:20, 29 June 2019 (diff | hist) . . (+376) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (current)
- 21:12, 28 June 2019 (diff | hist) . . (+500) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:40, 28 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (→Video Timestamp Index)
- 20:39, 28 June 2019 (diff | hist) . . (+708) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 27 (Created page with "Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and th...")
- 22:27, 16 June 2019 (diff | hist) . . (+539) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:16, 16 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Video Timestamp Index) (current)
- 16:36, 15 June 2019 (diff | hist) . . (+44) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Topics Covered)
- 16:33, 15 June 2019 (diff | hist) . . (+436) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26
- 16:24, 15 June 2019 (diff | hist) . . (+856) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 26 (Created page with "This video is a bit of a diversion from the graphics stuff to do a little bit of experimentation and brainstorming with data structure and meta-programming. The goal is to rep...")
- 16:16, 15 June 2019 (diff | hist) . . (-1) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:28, 11 June 2019 (diff | hist) . . (+661) . . Hardware 3D (C++ DirectX Graphics) Tutorial 25 (current)
- 22:28, 8 June 2019 (diff | hist) . . (+529) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:41, 8 June 2019 (diff | hist) . . (+746) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 25 (Created page with "We incorporate the Assimp library into our engine, load a basic mesh, and we also get an impromptu lesson in Git manipulation. == Topics Covered == * Methods of integrating l...")
- 00:06, 2 June 2019 (diff | hist) . . (+44) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Part 3) (current)
- 23:50, 1 June 2019 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Video Timestamp Index)
- 23:09, 1 June 2019 (diff | hist) . . (+114) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Topics Covered)
- 00:50, 26 May 2019 (diff | hist) . . (+36) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Part 2)
- 14:06, 25 May 2019 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Video Timestamp Index)
- 14:06, 25 May 2019 (diff | hist) . . (+147) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Topics Covered)
- 00:10, 18 May 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24
- 00:06, 18 May 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 00:06, 18 May 2019 (diff | hist) . . (+524) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:04, 18 May 2019 (diff | hist) . . (+922) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 24 (Created page with "In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionali...")
- 09:14, 12 May 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics)
- 02:25, 12 May 2019 (diff | hist) . . (+2) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:55, 12 May 2019 (diff | hist) . . (+22) . . Hardware 3D (C++ DirectX Graphics) Tutorial 23 (→Topics Covered) (current)
- 23:10, 11 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 23 (→Video Timestamp Index)
- 19:35, 10 May 2019 (diff | hist) . . (+11) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:34, 10 May 2019 (diff | hist) . . (+499) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:33, 10 May 2019 (diff | hist) . . (+545) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 23 (Created page with "Adding a GUI system (imgui) to the engine to better help us control our tests. == Topics Covered == * Incorporation of ImGui into a D3D11 engine * ImGui window rendering in v...")
- 12:07, 10 May 2019 (diff | hist) . . (-2) . . Intermediate C++ Game Programming Tutorial 16 (→Errata)
- 12:07, 10 May 2019 (diff | hist) . . (+262) . . Intermediate C++ Game Programming Tutorial 16
- 16:42, 4 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (→Video Timestamp Index)
- 16:13, 4 May 2019 (diff | hist) . . (+20) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 16:10, 4 May 2019 (diff | hist) . . (+502) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:07, 4 May 2019 (diff | hist) . . (-609) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 14:03, 4 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 14:02, 4 May 2019 (diff | hist) . . (+2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (→Resources)
- 14:02, 4 May 2019 (diff | hist) . . (+116) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 13:31, 4 May 2019 (diff | hist) . . (+1,513) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 22 (Created page with "In this three-part tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic...")
- 00:31, 28 April 2019 (diff | hist) . . (+199) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Topics Covered) (current)
- 00:28, 28 April 2019 (diff | hist) . . (+51) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 22:32, 24 April 2019 (diff | hist) . . (+45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 22:07, 24 April 2019 (diff | hist) . . (+170) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Part 1)
- 11:33, 24 April 2019 (diff | hist) . . (-17) . . Beginner C++ Game Programming Tutorial 0 (→Download Links)
- 11:28, 22 April 2019 (diff | hist) . . (+11) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Topics Covered)
- 11:27, 22 April 2019 (diff | hist) . . (+11) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21
- 18:47, 20 April 2019 (diff | hist) . . (+88) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:46, 20 April 2019 (diff | hist) . . (+429) . . Hardware 3D Series (C++ DirectX Graphics)
- 17:28, 20 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 23:26, 19 April 2019 (diff | hist) . . (+1,026) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 21 (Created page with "In this tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic bullshits...")
- 20:30, 13 April 2019 (diff | hist) . . (+508) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:28, 13 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 20 (→Video Timestamp Index) (current)
- 20:28, 13 April 2019 (diff | hist) . . (+625) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 20 (Created page with "First 3D cube, indexed solid color shader, and Z-buffer setup. Tons o fun to be had in this one bois. == Topics Covered == * 3D mesh rendering (Cube) * DirectX Math projectio...")
- 19:59, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:59, 6 April 2019 (diff | hist) . . (+1,005) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:56, 6 April 2019 (diff | hist) . . (+13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 19 (current)
- 19:55, 6 April 2019 (diff | hist) . . (+705) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 19 (Created page with "The DirectXMath utility library gives you a buttload of ready-made routines for matrix and vector operations. SIMD support is the icing on the cake. == Topics Covered == * <c...")
- 19:55, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18 (→Video Timestamp Index) (current)
- 19:54, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18
- 19:54, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18
- 00:17, 30 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18 (→Video Timestamp Index)
- 23:43, 29 March 2019 (diff | hist) . . (+672) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 18 (Created page with "Constant buffers allow us to pass data along to our shaders that remain uniform across all vertices/pixels/etc. in a single draw call. Use them for stuff like binding your tra...")
- 23:38, 29 March 2019 (diff | hist) . . (-2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→See also) (current)
- 15:41, 23 March 2019 (diff | hist) . . (+61) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→Topics Covered)
- 00:37, 23 March 2019 (diff | hist) . . (+511) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:35, 23 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→See also)
- 00:21, 23 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→Video Timestamp Index)
- 23:29, 22 March 2019 (diff | hist) . . (+657) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 17 (Created page with "In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out. == Topics Covered == * Lin...")
- 21:41, 15 March 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 16 (→Video Timestamp Index) (current)
- 21:40, 15 March 2019 (diff | hist) . . (+138) . . Hardware 3D (C++ DirectX Graphics) Tutorial 16
- 00:04, 10 March 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:57, 9 March 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:56, 9 March 2019 (diff | hist) . . (+504) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:55, 9 March 2019 (diff | hist) . . (+512) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 16 (Created page with "Who knew it took so much goddamn code to draw a single freaking triangle? == Topics Covered == === Part 1 === * Draw Command * Vertex Buffer * Vertex Shader == Video Timesta...")
- 00:32, 7 March 2019 (diff | hist) . . (+28) . . Hardware 3D (C++ DirectX Graphics) Tutorial 15 (→Topics Covered) (current)
- 00:31, 7 March 2019 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:26, 7 March 2019 (diff | hist) . . (+642) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 15 (Created page with "Smart pointers make everything better. There is a smart pointer for COM interfaces called <code>ComPtr</code>. We are going to use the ''fuck'' out of this beautiful bastard....")
- 18:59, 2 March 2019 (diff | hist) . . (+14) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14 (→Topics Covered) (current)
- 18:58, 2 March 2019 (diff | hist) . . (+23) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14 (→Topics Covered)
- 18:32, 2 March 2019 (diff | hist) . . (0) . . Main Page
- 01:14, 2 March 2019 (diff | hist) . . (+2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14
- 01:01, 2 March 2019 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:00, 2 March 2019 (diff | hist) . . (+581) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 14 (Created page with "Error reporting and rich diagnostics. These are what separate professional engineer's approach to tackling a new API from the finger-up-butting of an amateur. == Topics Cover...")
- 11:40, 27 February 2019 (diff | hist) . . (+15) . . 3D Fundamentals Tutorial 14 (current)
- 18:35, 22 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 13 (→Video Timestamp Index) (current)
- 17:38, 22 February 2019 (diff | hist) . . (+528) . . Hardware 3D Series (C++ DirectX Graphics)
- 17:36, 22 February 2019 (diff | hist) . . (+862) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 13 (Created page with "In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and...")
- 19:23, 16 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 12 (→Video Timestamp Index) (current)
- 19:18, 16 February 2019 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 19:08, 16 February 2019 (diff | hist) . . (+789) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 12 (Created page with "Before diving straight into the Direct3D 11 code, we take a video and look at the overall object architecture of D3D, the process of initializing the core objects, and some sp...")
- 23:03, 7 February 2019 (diff | hist) . . (+520) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
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