User contributions
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- 20:52, 5 October 2019 (diff | hist) . . (0) . . STD Gems
- 20:34, 5 October 2019 (diff | hist) . . (+99) . . STD Gems
- 20:32, 5 October 2019 (diff | hist) . . (+88) . . STD Gems
- 20:32, 5 October 2019 (diff | hist) . . (+466) . . STD Gems
- 20:27, 5 October 2019 (diff | hist) . . (+2,468) . . STD Gems
- 20:13, 5 October 2019 (diff | hist) . . (+88) . . STD Gems
- 20:12, 5 October 2019 (diff | hist) . . (+1,102) . . STD Gems
- 23:19, 29 September 2019 (diff | hist) . . (-45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35 (Undo revision 2099 by Chili (talk)) (current)
- 23:19, 29 September 2019 (diff | hist) . . (+1,004) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 36 (Created page with "This tutorial is really an assortment a various topics. The main one here is the shader accuracy issue of renormalizing normal vectors, particularly after interpolation. Also,...") (current)
- 23:17, 29 September 2019 (diff | hist) . . (+45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35
- 23:04, 29 September 2019 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:32, 29 September 2019 (diff | hist) . . (+77) . . Intermediate C++ Game Programming Tutorial 16
- 22:28, 21 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35 (→Video Timestamp Index)
- 22:21, 21 September 2019 (diff | hist) . . (+515) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 22:16, 21 September 2019 (diff | hist) . . (+959) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 35 (Created page with "GOBLINS CHEW AND GOBLINS BITE GOBLINS CUT AND GOBLINS FIGHT STAB THE DOG AND CUT THE HORSE GOBLINS EAT AND TAKE BY FORCE! GOBLINS RACE AND GOBLINS JUMP GOBLINS SLASH AND GOBLI...")
- 21:41, 21 September 2019 (diff | hist) . . (+7) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:00, 19 September 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 19:13, 14 September 2019 (diff | hist) . . (+252) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Topics Covered) (current)
- 19:10, 14 September 2019 (diff | hist) . . (+54) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 02:26, 7 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 00:45, 7 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 00:45, 7 September 2019 (diff | hist) . . (+231) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Topics Covered)
- 00:43, 7 September 2019 (diff | hist) . . (+63) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 10:04, 4 September 2019 (diff | hist) . . (+29) . . Intermediate C++ Game Programming Tutorial 10 (→Video Timestamp Index)
- 15:36, 28 August 2019 (diff | hist) . . (+118) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 15:35, 28 August 2019 (diff | hist) . . (+23) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 15:34, 28 August 2019 (diff | hist) . . (+5) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 11:36, 28 August 2019 (diff | hist) . . (+103) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 11:32, 28 August 2019 (diff | hist) . . (+288) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34
- 23:19, 27 August 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 22:30, 27 August 2019 (diff | hist) . . (+15) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34
- 22:29, 27 August 2019 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:24, 27 August 2019 (diff | hist) . . (+625) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 34 (Created page with "Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space all other such things. == Topics Covered == === Pa...")
- 20:31, 12 August 2019 (diff | hist) . . (+505) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:30, 12 August 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 33 (→Video Timestamp Index) (current)
- 16:32, 12 August 2019 (diff | hist) . . (+925) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 33 (Created page with "Time to take out the trash, i.e. clean up the <code>Drawable</code> / <code>Bindable</code> system. Going to create a central repository (<code>Codex</code> in chili parlance)...")
- 22:56, 4 August 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:52, 4 August 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 32 (→Video Timestamp Index) (current)
- 22:19, 4 August 2019 (diff | hist) . . (+506) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:15, 4 August 2019 (diff | hist) . . (+869) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 32 (Created page with "Oh my gawd look at how sexy nanoboi is. Materials are the bomb-diggity. == Topics Covered == * Funky pointer to pointer bullshits * Indexing into Assimp materials * Iterating...")
- 00:12, 28 July 2019 (diff | hist) . . (+508) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:10, 28 July 2019 (diff | hist) . . (+559) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 31 (Created page with "First person free mouse look camera using the DirectX Math LookAt matrix transformation function. == Topics Covered == * First person free mouse look camera * Fixing the trav...") (current)
- 18:06, 21 July 2019 (diff | hist) . . (+504) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:58, 21 July 2019 (diff | hist) . . (+6) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Topics Covered) (current)
- 15:58, 21 July 2019 (diff | hist) . . (+48) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Topics Covered)
- 15:56, 21 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Video Timestamp Index)
- 14:25, 21 July 2019 (diff | hist) . . (+569) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 30 (Created page with "Using Windows Raw Input to get that sweet-sweet relative mouse movement data directly from the device. == Topics Covered == * Registering devices to receive raw input from *...")
- 01:17, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Video Timestamp Index) (current)
- 01:06, 13 July 2019 (diff | hist) . . (+517) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:24, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28
- 00:23, 13 July 2019 (diff | hist) . . (+13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:18, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Notes)
- 00:17, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:15, 13 July 2019 (diff | hist) . . (+715) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 29 (Created page with "We take the first step in creating a free mouse-look camera control by adding the ability to hide the Windows cursor as well as the ability to confine the cursor to our window...")
- 00:55, 7 July 2019 (diff | hist) . . (+123) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28
- 16:42, 6 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Video Timestamp Index)
- 12:57, 6 July 2019 (diff | hist) . . (+521) . . Hardware 3D Series (C++ DirectX Graphics)
- 12:21, 6 July 2019 (diff | hist) . . (+801) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 28 (Created page with "In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading mo...")
- 03:20, 29 June 2019 (diff | hist) . . (+376) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (current)
- 21:12, 28 June 2019 (diff | hist) . . (+500) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:40, 28 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (→Video Timestamp Index)
- 20:39, 28 June 2019 (diff | hist) . . (+708) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 27 (Created page with "Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and th...")
- 22:27, 16 June 2019 (diff | hist) . . (+539) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:16, 16 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Video Timestamp Index) (current)
- 16:36, 15 June 2019 (diff | hist) . . (+44) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Topics Covered)
- 16:33, 15 June 2019 (diff | hist) . . (+436) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26
- 16:24, 15 June 2019 (diff | hist) . . (+856) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 26 (Created page with "This video is a bit of a diversion from the graphics stuff to do a little bit of experimentation and brainstorming with data structure and meta-programming. The goal is to rep...")
- 16:16, 15 June 2019 (diff | hist) . . (-1) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:28, 11 June 2019 (diff | hist) . . (+661) . . Hardware 3D (C++ DirectX Graphics) Tutorial 25 (current)
- 22:28, 8 June 2019 (diff | hist) . . (+529) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:41, 8 June 2019 (diff | hist) . . (+746) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 25 (Created page with "We incorporate the Assimp library into our engine, load a basic mesh, and we also get an impromptu lesson in Git manipulation. == Topics Covered == * Methods of integrating l...")
- 00:06, 2 June 2019 (diff | hist) . . (+44) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Part 3) (current)
- 23:50, 1 June 2019 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Video Timestamp Index)
- 23:09, 1 June 2019 (diff | hist) . . (+114) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Topics Covered)
- 00:50, 26 May 2019 (diff | hist) . . (+36) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Part 2)
- 14:06, 25 May 2019 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Video Timestamp Index)
- 14:06, 25 May 2019 (diff | hist) . . (+147) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Topics Covered)
- 00:10, 18 May 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24
- 00:06, 18 May 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 00:06, 18 May 2019 (diff | hist) . . (+524) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:04, 18 May 2019 (diff | hist) . . (+922) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 24 (Created page with "In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionali...")
- 09:14, 12 May 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics)
- 02:25, 12 May 2019 (diff | hist) . . (+2) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:55, 12 May 2019 (diff | hist) . . (+22) . . Hardware 3D (C++ DirectX Graphics) Tutorial 23 (→Topics Covered) (current)
- 23:10, 11 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 23 (→Video Timestamp Index)
- 19:35, 10 May 2019 (diff | hist) . . (+11) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:34, 10 May 2019 (diff | hist) . . (+499) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:33, 10 May 2019 (diff | hist) . . (+545) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 23 (Created page with "Adding a GUI system (imgui) to the engine to better help us control our tests. == Topics Covered == * Incorporation of ImGui into a D3D11 engine * ImGui window rendering in v...")
- 12:07, 10 May 2019 (diff | hist) . . (-2) . . Intermediate C++ Game Programming Tutorial 16 (→Errata)
- 12:07, 10 May 2019 (diff | hist) . . (+262) . . Intermediate C++ Game Programming Tutorial 16
- 16:42, 4 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (→Video Timestamp Index)
- 16:13, 4 May 2019 (diff | hist) . . (+20) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 16:10, 4 May 2019 (diff | hist) . . (+502) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:07, 4 May 2019 (diff | hist) . . (-609) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 14:03, 4 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 14:02, 4 May 2019 (diff | hist) . . (+2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (→Resources)
- 14:02, 4 May 2019 (diff | hist) . . (+116) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 13:31, 4 May 2019 (diff | hist) . . (+1,513) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 22 (Created page with "In this three-part tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic...")
- 00:31, 28 April 2019 (diff | hist) . . (+199) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Topics Covered) (current)
- 00:28, 28 April 2019 (diff | hist) . . (+51) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
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