User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 16:50, 5 April 2020 (diff | hist) . . (+875) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 49 (Created page with "A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D work...")
- 16:45, 5 April 2020 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:44, 5 April 2020 (diff | hist) . . (+502) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:59, 29 March 2020 (diff | hist) . . (+50) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Topics Covered) (current)
- 19:56, 29 March 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Video Timestamp Index)
- 19:33, 29 March 2020 (diff | hist) . . (-13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 48 (→Topics Covered)
- 19:32, 29 March 2020 (diff | hist) . . (+1,030) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 48 (Created page with "We look at a render graph system for creating smart Pass objects that encapsulate and automate the different render passes in our scene, and for defining the connection betwee...")
- 23:25, 20 March 2020 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Video Timestamp Index) (current)
- 23:25, 20 March 2020 (diff | hist) . . (+261) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Topics Covered)
- 22:32, 15 March 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 47 (→Video Timestamp Index)
- 22:27, 15 March 2020 (diff | hist) . . (+516) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:24, 15 March 2020 (diff | hist) . . (+1,069) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 47 (Created page with "This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implemen...")
- 01:22, 1 March 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 46 (→Video Timestamp Index) (current)
- 23:42, 29 February 2020 (diff | hist) . . (-4) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:03, 29 February 2020 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:02, 29 February 2020 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 46
- 23:01, 29 February 2020 (diff | hist) . . (+1,174) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 46 (Created page with "In this video we explore the concept and theory of fullscreen (screen space) filter passes. We learn a little signal processing theory vis-a-vis convolutions, develop some cod...")
- 16:41, 24 February 2020 (diff | hist) . . (+1) . . Beginner C++ Game Programming Tutorial 8
- 16:25, 24 February 2020 (diff | hist) . . (+549) . . Beginner C++ Game Programming Tutorial 8
- 19:30, 16 February 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 45 (→Video Timestamp Index) (current)
- 19:05, 16 February 2020 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:58, 16 February 2020 (diff | hist) . . (+984) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 45 (Created page with "The second of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video is all about comp...")
- 16:05, 1 February 2020 (diff | hist) . . (+6) . . Hardware 3D (C++ DirectX Graphics) Tutorial 44 (→Video Timestamp Index) (current)
- 15:58, 1 February 2020 (diff | hist) . . (+530) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:54, 1 February 2020 (diff | hist) . . (+767) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 44 (Created page with "First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying...")
- 23:15, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→Video Timestamp Index) (current)
- 20:51, 18 January 2020 (diff | hist) . . (+511) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:48, 18 January 2020 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 43 (→See also)
- 20:48, 18 January 2020 (diff | hist) . . (+823) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 43 (Created page with "Introduction of a huge game-changer. The render queue system is going to allow us to decouple the concern of traversing the scene graph from the concern of issuing rending com...")
- 20:37, 18 January 2020 (diff | hist) . . (-7) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes) (current)
- 16:38, 29 December 2019 (diff | hist) . . (+26) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Additional Notes)
- 16:37, 29 December 2019 (diff | hist) . . (+1,386) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42
- 11:37, 27 December 2019 (diff | hist) . . (0) . . 3D Fundamentals Tutorial 4 (→Video)
- 14:34, 15 December 2019 (diff | hist) . . (-8) . . Hardware 3D (C++ DirectX Graphics) Tutorial 42 (→Topics Covered)
- 14:29, 15 December 2019 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 14:22, 15 December 2019 (diff | hist) . . (+660) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 42 (Created page with "Stencil buffer, multi-pass rendering, and outline special effect. Many 1st-time appearances in this video that will open up many avenues of inquiry and advancement. == Topics...")
- 13:59, 15 December 2019 (diff | hist) . . (+518) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 13:56, 15 December 2019 (diff | hist) . . (+360) . . Hardware 3D (C++ DirectX Graphics) Tutorial 41 (current)
- 13:53, 15 December 2019 (diff | hist) . . (+16) . . Hardware 3D (C++ DirectX Graphics) Tutorial 41 (→Topics Covered)
- 13:52, 15 December 2019 (diff | hist) . . (+912) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 41 (Created page with "Friendship ENDED with GDI+. Now DirectXTex is my new best friend. Also, JSON happens? == Topics Covered == * Usage of dynamic buffer system ** Adding members to layout ** Cre...")
- 18:56, 1 December 2019 (diff | hist) . . (-3) . . Hardware 3D (C++ DirectX Graphics) Tutorial 40 (current)
- 18:54, 1 December 2019 (diff | hist) . . (+88) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:53, 1 December 2019 (diff | hist) . . (+427) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:48, 1 December 2019 (diff | hist) . . (+39) . . Hardware 3D (C++ DirectX Graphics) Tutorial 40
- 18:48, 1 December 2019 (diff | hist) . . (+716) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 40 (Created page with "Friendship CANCELED with GDI+. Now DirectXTex is my new best friend. Also, JSON happens? == Topics Covered == * Building Visual Studio library projects and incorporating in a...")
- 22:00, 17 November 2019 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:53, 17 November 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 39 (→Video Timestamp Index) (current)
- 12:44, 16 November 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 39
- 12:43, 16 November 2019 (diff | hist) . . (+765) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 39 (Created page with "Blending things, see-through things. More than meets the eye. == Topics Covered == * Per-pixel alpha blending * Setting the Output Merger blend state * Interaction with alpha...")
- 23:06, 9 November 2019 (diff | hist) . . (+46) . . Advanced C++ Programming Tutorial 6 (→Video Timestamp Index) (current)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)