User contributions
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- 18:56, 1 December 2019 (diff | hist) . . (-3) . . Hardware 3D (C++ DirectX Graphics) Tutorial 40 (current)
- 18:54, 1 December 2019 (diff | hist) . . (+88) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:53, 1 December 2019 (diff | hist) . . (+427) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:48, 1 December 2019 (diff | hist) . . (+39) . . Hardware 3D (C++ DirectX Graphics) Tutorial 40
- 18:48, 1 December 2019 (diff | hist) . . (+716) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 40 (Created page with "Friendship CANCELED with GDI+. Now DirectXTex is my new best friend. Also, JSON happens? == Topics Covered == * Building Visual Studio library projects and incorporating in a...")
- 22:00, 17 November 2019 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:53, 17 November 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 39 (→Video Timestamp Index) (current)
- 12:44, 16 November 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 39
- 12:43, 16 November 2019 (diff | hist) . . (+765) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 39 (Created page with "Blending things, see-through things. More than meets the eye. == Topics Covered == * Per-pixel alpha blending * Setting the Output Merger blend state * Interaction with alpha...")
- 23:06, 9 November 2019 (diff | hist) . . (+46) . . Advanced C++ Programming Tutorial 6 (→Video Timestamp Index) (current)
- 21:50, 9 November 2019 (diff | hist) . . (+258) . . Advanced C++ Programming Tutorial 6 (→Homework)
- 20:58, 9 November 2019 (diff | hist) . . (+387) . . Advanced C++ Programming Tutorial 6 (→Part 2)
- 01:37, 7 November 2019 (diff | hist) . . (+59) . . Advanced C++ Programming Tutorial 6 (→Part 1)
- 01:36, 7 November 2019 (diff | hist) . . (+498) . . Advanced C++ Programming Series (current)
- 23:53, 2 November 2019 (diff | hist) . . (+27) . . Advanced C++ Programming Tutorial 6 (→Part 1)
- 23:52, 2 November 2019 (diff | hist) . . (+38) . . Advanced C++ Programming Tutorial 6 (→Part 1)
- 23:22, 2 November 2019 (diff | hist) . . (0) . . Advanced C++ Programming Tutorial 6 (→Video Timestamp Index)
- 23:21, 2 November 2019 (diff | hist) . . (+4) . . Advanced C++ Programming Tutorial 6
- 23:20, 2 November 2019 (diff | hist) . . (+33) . . Advanced C++ Programming Tutorial 6 (→Part 1)
- 23:15, 2 November 2019 (diff | hist) . . (+91) . . Advanced C++ Programming Tutorial 6
- 23:15, 2 November 2019 (diff | hist) . . (+842) . . N Advanced C++ Programming Tutorial 6 (Created page with "Share your resources with style with stared_ptr. == Topics == === Part 1 === * Review of unique_ptr * shared_ptr usage scenarios * use_count * How to pass/receive resources w...")
- 18:17, 26 October 2019 (diff | hist) . . (+526) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:16, 26 October 2019 (diff | hist) . . (+629) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 38 (Created page with "Mipmapping and anisotropic filtering to make our textures look a lot sexier when scaled down. == Topics Covered == * Texture aliasing phenomenon during texture minification *...") (current)
- 11:18, 21 October 2019 (diff | hist) . . (+1) . . Intermediate C++ Game Programming Tutorial 20 (→Note)
- 23:31, 20 October 2019 (diff | hist) . . (0) . . STD Gems (current)
- 23:19, 20 October 2019 (diff | hist) . . (+641) . . STD Gems
- 21:53, 16 October 2019 (diff | hist) . . (0) . . Intermediate C++ Game Programming Tutorial 19 (→Video Timestamp Index) (current)
- 21:48, 16 October 2019 (diff | hist) . . (+2) . . Intermediate C++ Game Programming Tutorial 19 (→Video Timestamp Index)
- 22:20, 13 October 2019 (diff | hist) . . (-20) . . Intermediate C++ Game Programming Tutorial 1 (→Homework) (current)
- 22:19, 13 October 2019 (diff | hist) . . (+30) . . Intermediate C++ Game Programming Tutorial 1 (→Homework)
- 22:16, 13 October 2019 (diff | hist) . . (+101) . . MediaWiki:Common.css (current)
- 17:04, 13 October 2019 (diff | hist) . . (+8) . . Intermediate C++ Game Programming Tutorial 18 (→Video Timestamp Index)
- 11:56, 12 October 2019 (diff | hist) . . (+711) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 37 (Created page with "We load the Sponza test scene from Crytek, while also exploring more about materials and how to unscrew them. This scene will form the environment and motivation for several f...") (current)
- 11:21, 12 October 2019 (diff | hist) . . (+507) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 21:20, 5 October 2019 (diff | hist) . . (-9) . . STD Gems
- 20:52, 5 October 2019 (diff | hist) . . (0) . . STD Gems
- 20:34, 5 October 2019 (diff | hist) . . (+99) . . STD Gems
- 20:32, 5 October 2019 (diff | hist) . . (+88) . . STD Gems
- 20:32, 5 October 2019 (diff | hist) . . (+466) . . STD Gems
- 20:27, 5 October 2019 (diff | hist) . . (+2,468) . . STD Gems
- 20:13, 5 October 2019 (diff | hist) . . (+88) . . STD Gems
- 20:12, 5 October 2019 (diff | hist) . . (+1,102) . . STD Gems
- 23:19, 29 September 2019 (diff | hist) . . (-45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35 (Undo revision 2099 by Chili (talk)) (current)
- 23:19, 29 September 2019 (diff | hist) . . (+1,004) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 36 (Created page with "This tutorial is really an assortment a various topics. The main one here is the shader accuracy issue of renormalizing normal vectors, particularly after interpolation. Also,...") (current)
- 23:17, 29 September 2019 (diff | hist) . . (+45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35
- 23:04, 29 September 2019 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:32, 29 September 2019 (diff | hist) . . (+77) . . Intermediate C++ Game Programming Tutorial 16
- 22:28, 21 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35 (→Video Timestamp Index)
- 22:21, 21 September 2019 (diff | hist) . . (+515) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 22:16, 21 September 2019 (diff | hist) . . (+959) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 35 (Created page with "GOBLINS CHEW AND GOBLINS BITE GOBLINS CUT AND GOBLINS FIGHT STAB THE DOG AND CUT THE HORSE GOBLINS EAT AND TAKE BY FORCE! GOBLINS RACE AND GOBLINS JUMP GOBLINS SLASH AND GOBLI...")
- 21:41, 21 September 2019 (diff | hist) . . (+7) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:00, 19 September 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 19:13, 14 September 2019 (diff | hist) . . (+252) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Topics Covered) (current)
- 19:10, 14 September 2019 (diff | hist) . . (+54) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 02:26, 7 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 00:45, 7 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 00:45, 7 September 2019 (diff | hist) . . (+231) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Topics Covered)
- 00:43, 7 September 2019 (diff | hist) . . (+63) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 10:04, 4 September 2019 (diff | hist) . . (+29) . . Intermediate C++ Game Programming Tutorial 10 (→Video Timestamp Index)
- 15:36, 28 August 2019 (diff | hist) . . (+118) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 15:35, 28 August 2019 (diff | hist) . . (+23) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 15:34, 28 August 2019 (diff | hist) . . (+5) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 11:36, 28 August 2019 (diff | hist) . . (+103) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 11:32, 28 August 2019 (diff | hist) . . (+288) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34
- 23:19, 27 August 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 22:30, 27 August 2019 (diff | hist) . . (+15) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34
- 22:29, 27 August 2019 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:24, 27 August 2019 (diff | hist) . . (+625) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 34 (Created page with "Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space all other such things. == Topics Covered == === Pa...")
- 20:31, 12 August 2019 (diff | hist) . . (+505) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:30, 12 August 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 33 (→Video Timestamp Index) (current)
- 16:32, 12 August 2019 (diff | hist) . . (+925) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 33 (Created page with "Time to take out the trash, i.e. clean up the <code>Drawable</code> / <code>Bindable</code> system. Going to create a central repository (<code>Codex</code> in chili parlance)...")
- 22:56, 4 August 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:52, 4 August 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 32 (→Video Timestamp Index) (current)
- 22:19, 4 August 2019 (diff | hist) . . (+506) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:15, 4 August 2019 (diff | hist) . . (+869) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 32 (Created page with "Oh my gawd look at how sexy nanoboi is. Materials are the bomb-diggity. == Topics Covered == * Funky pointer to pointer bullshits * Indexing into Assimp materials * Iterating...")
- 00:12, 28 July 2019 (diff | hist) . . (+508) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:10, 28 July 2019 (diff | hist) . . (+559) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 31 (Created page with "First person free mouse look camera using the DirectX Math LookAt matrix transformation function. == Topics Covered == * First person free mouse look camera * Fixing the trav...") (current)
- 18:06, 21 July 2019 (diff | hist) . . (+504) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:58, 21 July 2019 (diff | hist) . . (+6) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Topics Covered) (current)
- 15:58, 21 July 2019 (diff | hist) . . (+48) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Topics Covered)
- 15:56, 21 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Video Timestamp Index)
- 14:25, 21 July 2019 (diff | hist) . . (+569) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 30 (Created page with "Using Windows Raw Input to get that sweet-sweet relative mouse movement data directly from the device. == Topics Covered == * Registering devices to receive raw input from *...")
- 01:17, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Video Timestamp Index) (current)
- 01:06, 13 July 2019 (diff | hist) . . (+517) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:24, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28
- 00:23, 13 July 2019 (diff | hist) . . (+13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:18, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Notes)
- 00:17, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:15, 13 July 2019 (diff | hist) . . (+715) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 29 (Created page with "We take the first step in creating a free mouse-look camera control by adding the ability to hide the Windows cursor as well as the ability to confine the cursor to our window...")
- 00:55, 7 July 2019 (diff | hist) . . (+123) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28
- 16:42, 6 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Video Timestamp Index)
- 12:57, 6 July 2019 (diff | hist) . . (+521) . . Hardware 3D Series (C++ DirectX Graphics)
- 12:21, 6 July 2019 (diff | hist) . . (+801) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 28 (Created page with "In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading mo...")
- 03:20, 29 June 2019 (diff | hist) . . (+376) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (current)
- 21:12, 28 June 2019 (diff | hist) . . (+500) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:40, 28 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (→Video Timestamp Index)
- 20:39, 28 June 2019 (diff | hist) . . (+708) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 27 (Created page with "Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and th...")
- 22:27, 16 June 2019 (diff | hist) . . (+539) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:16, 16 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Video Timestamp Index) (current)
- 16:36, 15 June 2019 (diff | hist) . . (+44) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Topics Covered)
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