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  • ...bit RGBA color value (or a single pixel if you like), and gives you member functions to access the (fudge) packed channels. There is also a <code>Colors</code>
    5 KB (875 words) - 13:26, 5 May 2022
  • These functions empty the respective queues. Flush() empties both in one fell swoop. It's l
    5 KB (838 words) - 12:56, 13 October 2017
  • ...the code to make the game do the things. The predefined member [[function|functions]] <code>UpdateModel()</code> and <code>ComposeFrame()</code> are where you ...</code> file) to keep track of game state between frames. Add some private functions to <code>Game</code> to break up complex procedures into simple ones, or to
    3 KB (582 words) - 13:20, 1 August 2016
  • ...[[function|functions]] / function parameters / return values / overloading functions *Creating objects, calling member functions
    17 KB (2,348 words) - 22:55, 17 June 2018
  • ...0 kb in size (maybe up to a couple of MB if you got a ton of huge putpixel functions).
    3 KB (473 words) - 13:23, 5 May 2022
  • == Declaring and Defining Functions == ...ions that do not belong to a class or struct, which would be called member functions. You can declare a global function in the header file (.h) or in the sourc
    3 KB (560 words) - 07:40, 31 August 2016
  • * Data members (member variables) and member functions ** How classes define objects: data members and member functions [https://www.youtube.com/watch?v=ry_zHxnPn8A&t=5m19s 5:19]
    6 KB (1,089 words) - 12:53, 12 October 2019
  • How to make member functions. That is all. * Declaring and defining member functions
    2 KB (242 words) - 12:56, 12 October 2019
  • * Creating Draw functions for Dude and Poo [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=4m8s 4:08] * Screen clamping functions [https://www.youtube.com/watch?v=7yqV2hyv9Cc&t=6m20s 6:20]
    4 KB (626 words) - 13:26, 5 May 2022
  • * Ability to use basic Git functions in Visual Studio
    2 KB (320 words) - 00:57, 6 November 2016
  • ...ty into a <code>class</code> as well. It's up to you to decide what member functions you should give it. Might want to add another function to <code>Poo</code>
    3 KB (482 words) - 13:26, 5 May 2022
  • :* Advantage of inheritence here: enables passing <code>Vec3</code>s into functions that accept <code>Vecc2&</code> references
    3 KB (556 words) - 06:12, 24 April 2020
  • * Note: There are special member functions in C++ [https://www.youtube.com/watch?v=U4IdBkegBuY&t=19m54s 19:54]
    3 KB (513 words) - 13:26, 5 May 2022
  • * Special functions: copy constructor and copy assignment (briefly) ...ass</code> (or <code>struct</code>), and if you do not supply these member functions, the compiler will generate them by default (as is the case in this tutoria
    5 KB (924 words) - 13:23, 5 May 2022
  • ...ing:8px;" colspan="6" | This video covers the topic of exposing C++ member functions to the UE4 Blueprint scripting engine so that they may either be called or | style="border:1px solid grey;"|Functions and Stack Management
    18 KB (2,807 words) - 00:41, 11 June 2018
  • * Coding it up, adding <code>DrawTriangle()</code> functions in <code>Graphics.h</code> [https://youtu.be/9A5TVh6kPLA?t=13m33s 13:33]
    1 KB (252 words) - 03:12, 4 May 2020
  • ...gramming Tutorial 16|Intermediate C++ Game Programming [algorithm / lambda functions]]]
    15 KB (1,942 words) - 21:42, 23 November 2018
  • ...eritance and polymorphism. We're gonna learn sweet C++11 stuff like lambda functions and move semantics. And we're gonna make more games.
    2 KB (338 words) - 19:01, 1 May 2017
  • ...torial we start from the barest bone starting point. Using only two simple functions: <code>_putch()</code> to output a character onto the console and <code>_ge ...</code>, <code>_getch()</code>, and <code>_kbhit()</code>. You can use the functions that we have already developed in this video.
    5 KB (724 words) - 02:01, 3 February 2019
  • In this tutorial we tackle the topic of file IO using basic input output functions. We also learn about the basic concept of a stream, learn the difference be ...a file and load a file of entries into memory. You may not use any library functions beyond what is already being used in the Intermediate series.
    1 KB (246 words) - 10:36, 7 June 2017
  • ...he Rule of 3, and related to this, we review the 4 original special member functions. AND there are discussion of a bunch of other random bullshit, like convert * Special Member Functions
    7 KB (1,086 words) - 21:29, 27 April 2020
  • ...etc.--is going to pay off bigtime. Also, get fukt massive PutPixel sprite functions; die in a garbage fire.
    5 KB (858 words) - 13:26, 5 May 2022
  • * Implement <code>DrawSprite</code> functions that apply chroma keying (transparent pixels) [https://youtu.be/uHZmTmTRdkA * Adding <code>operator==</code> and <code>operator!=</code> member functions (comparison operators) to the <code>Color</code> class [https://youtu.be/uH
    2 KB (273 words) - 13:26, 5 May 2022
  • ...word that is applied to [[variable|variables]], references, and [[function|functions]]. It's basically like entering into a contract with the compiler that says === Member Functions ===
    5 KB (791 words) - 14:46, 12 September 2017
  • :* All triangle draw functions removed (moved to <code>Pipeline.h</code>) ...ranslation and rotation transformations based on keyboard input. All other functions have been moved to <code>Pipeline.h</code>
    4 KB (613 words) - 06:44, 22 May 2020
  • * Container manipulation functions (erase/insert) * Free iterator functions (std::begin/end/advance/next/prev)
    5 KB (820 words) - 03:05, 24 September 2019
  • ...couple of bangers from <code><algorithm></code>, and we learn what lambda functions are and how to use them. * Lambda functions
    5 KB (800 words) - 13:26, 5 May 2022
  • * Overriding parent functions * Invoking overridden versions of functions
    7 KB (1,010 words) - 22:46, 13 October 2019
  • Another two-parter here, and we got the real stuff now. Virtual functions allow you to unlock the true potential of inheritance in C++. You need to k ** ... and the signatures of these member functions in the derived classes to match up
    10 KB (1,456 words) - 03:55, 15 October 2019
  • ...e can do this, it is generally a weaksauce way to go about things. Virtual functions are 1000% more hype than type discovery bullshit. Oh yeah, we also finally ...re elegant to avoid this and use dynamic dispatch (smart design of virtual functions that dispatch to the correct implementation) to do this for you
    6 KB (948 words) - 21:53, 16 October 2019
  • *:- temporary return values of functions; <code>f() = 420;</code>, where the signature of <code>f</code> is <code>in * The full story on implicit compiler definition of special member functions and the "Rule-of-5" [https://youtu.be/93mlQnWbyuk?t=14m22s 14:22]
    9 KB (1,413 words) - 05:49, 1 November 2019
  • * Example: functions in a class to transfer ownership of a resource through smart pointers [http ...e you work with smart pointers, doesn't mean that everything you pass into functions has to be passed in with a smart pointer
    9 KB (1,387 words) - 05:02, 3 November 2019
  • ** Illustration of how exceptions can propagate out of functions ** You van overload the <code>catch</code> functions based on the type of information thrown
    11 KB (1,763 words) - 05:59, 25 November 2019
  • :* The Standard Library provides general hashing functions for all the standard types :* Luckily, we don't need this; you can revert to the standard hashing functions for the basic types that make up any custom type
    14 KB (2,237 words) - 23:47, 2 February 2020
  • * Pointers to member functions ::- Functions are just a collection of instruction bytes in memory. If you jump to the me
    16 KB (2,483 words) - 07:07, 9 March 2020
  • ...ly 10-18 minute long) videos. The series will mainly focus on teaching the functions from the <code><algorithm></code> library, but will also branch off into ot
    8 KB (1,199 words) - 23:31, 20 October 2019
  • * Vec2 rotation functions
    4 KB (695 words) - 22:19, 12 April 2020
  • * Implementing basic transformations in Matrix form as static functions [https://youtu.be/iNCx0yIeCNc?t=15m16s 15:16]
    5 KB (773 words) - 16:06, 18 April 2020
  • <code>constexpr</code> is a keyword applied to variables and functions. It's basically the same as the <code>[[http://wiki.planetchili.net/index.p === Functions ===
    6 KB (900 words) - 20:06, 12 November 2018
  • == WinAPI Functions - A vs. W vs. Ex Versions == ...version, and a Unicode (Wide) version. That explains the A/W shit. And the functions that don't end in A/W (e.g. <code>CreateWindow</code>) are actually macros
    2 KB (251 words) - 01:16, 21 December 2018
  • * Matrix factory functions
    718 bytes (97 words) - 19:56, 6 April 2019
  • ...for Assimp, but also a small static .lib file that sets up the linkage of functions to the .dll. However, the .gitignore has *something* that made that .lib no
    1 KB (230 words) - 01:28, 11 June 2019