User contributions
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- 18:17, 26 October 2019 (diff | hist) . . (+526) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:16, 26 October 2019 (diff | hist) . . (+629) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 38 (Created page with "Mipmapping and anisotropic filtering to make our textures look a lot sexier when scaled down. == Topics Covered == * Texture aliasing phenomenon during texture minification *...") (current)
- 11:18, 21 October 2019 (diff | hist) . . (+1) . . Intermediate C++ Game Programming Tutorial 20 (→Note)
- 23:31, 20 October 2019 (diff | hist) . . (0) . . STD Gems (current)
- 23:19, 20 October 2019 (diff | hist) . . (+641) . . STD Gems
- 21:53, 16 October 2019 (diff | hist) . . (0) . . Intermediate C++ Game Programming Tutorial 19 (→Video Timestamp Index) (current)
- 21:48, 16 October 2019 (diff | hist) . . (+2) . . Intermediate C++ Game Programming Tutorial 19 (→Video Timestamp Index)
- 22:20, 13 October 2019 (diff | hist) . . (-20) . . Intermediate C++ Game Programming Tutorial 1 (→Homework) (current)
- 22:19, 13 October 2019 (diff | hist) . . (+30) . . Intermediate C++ Game Programming Tutorial 1 (→Homework)
- 22:16, 13 October 2019 (diff | hist) . . (+101) . . MediaWiki:Common.css (current)
- 17:04, 13 October 2019 (diff | hist) . . (+8) . . Intermediate C++ Game Programming Tutorial 18 (→Video Timestamp Index)
- 11:56, 12 October 2019 (diff | hist) . . (+711) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 37 (Created page with "We load the Sponza test scene from Crytek, while also exploring more about materials and how to unscrew them. This scene will form the environment and motivation for several f...") (current)
- 11:21, 12 October 2019 (diff | hist) . . (+507) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 21:20, 5 October 2019 (diff | hist) . . (-9) . . STD Gems
- 20:52, 5 October 2019 (diff | hist) . . (0) . . STD Gems
- 20:34, 5 October 2019 (diff | hist) . . (+99) . . STD Gems
- 20:32, 5 October 2019 (diff | hist) . . (+88) . . STD Gems
- 20:32, 5 October 2019 (diff | hist) . . (+466) . . STD Gems
- 20:27, 5 October 2019 (diff | hist) . . (+2,468) . . STD Gems
- 20:13, 5 October 2019 (diff | hist) . . (+88) . . STD Gems
- 20:12, 5 October 2019 (diff | hist) . . (+1,102) . . STD Gems
- 23:19, 29 September 2019 (diff | hist) . . (-45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35 (Undo revision 2099 by Chili (talk)) (current)
- 23:19, 29 September 2019 (diff | hist) . . (+1,004) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 36 (Created page with "This tutorial is really an assortment a various topics. The main one here is the shader accuracy issue of renormalizing normal vectors, particularly after interpolation. Also,...") (current)
- 23:17, 29 September 2019 (diff | hist) . . (+45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35
- 23:04, 29 September 2019 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 13:32, 29 September 2019 (diff | hist) . . (+77) . . Intermediate C++ Game Programming Tutorial 16
- 22:28, 21 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 35 (→Video Timestamp Index)
- 22:21, 21 September 2019 (diff | hist) . . (+515) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 22:16, 21 September 2019 (diff | hist) . . (+959) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 35 (Created page with "GOBLINS CHEW AND GOBLINS BITE GOBLINS CUT AND GOBLINS FIGHT STAB THE DOG AND CUT THE HORSE GOBLINS EAT AND TAKE BY FORCE! GOBLINS RACE AND GOBLINS JUMP GOBLINS SLASH AND GOBLI...")
- 21:41, 21 September 2019 (diff | hist) . . (+7) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:00, 19 September 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 19:13, 14 September 2019 (diff | hist) . . (+252) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Topics Covered) (current)
- 19:10, 14 September 2019 (diff | hist) . . (+54) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 02:26, 7 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 00:45, 7 September 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 00:45, 7 September 2019 (diff | hist) . . (+231) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Topics Covered)
- 00:43, 7 September 2019 (diff | hist) . . (+63) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 10:04, 4 September 2019 (diff | hist) . . (+29) . . Intermediate C++ Game Programming Tutorial 10 (→Video Timestamp Index)
- 15:36, 28 August 2019 (diff | hist) . . (+118) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 15:35, 28 August 2019 (diff | hist) . . (+23) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 15:34, 28 August 2019 (diff | hist) . . (+5) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 11:36, 28 August 2019 (diff | hist) . . (+103) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Errata)
- 11:32, 28 August 2019 (diff | hist) . . (+288) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34
- 23:19, 27 August 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34 (→Video Timestamp Index)
- 22:30, 27 August 2019 (diff | hist) . . (+15) . . Hardware 3D (C++ DirectX Graphics) Tutorial 34
- 22:29, 27 August 2019 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:24, 27 August 2019 (diff | hist) . . (+625) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 34 (Created page with "Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space all other such things. == Topics Covered == === Pa...")
- 20:31, 12 August 2019 (diff | hist) . . (+505) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:30, 12 August 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 33 (→Video Timestamp Index) (current)
- 16:32, 12 August 2019 (diff | hist) . . (+925) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 33 (Created page with "Time to take out the trash, i.e. clean up the <code>Drawable</code> / <code>Bindable</code> system. Going to create a central repository (<code>Codex</code> in chili parlance)...")
- 22:56, 4 August 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:52, 4 August 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 32 (→Video Timestamp Index) (current)
- 22:19, 4 August 2019 (diff | hist) . . (+506) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:15, 4 August 2019 (diff | hist) . . (+869) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 32 (Created page with "Oh my gawd look at how sexy nanoboi is. Materials are the bomb-diggity. == Topics Covered == * Funky pointer to pointer bullshits * Indexing into Assimp materials * Iterating...")
- 00:12, 28 July 2019 (diff | hist) . . (+508) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:10, 28 July 2019 (diff | hist) . . (+559) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 31 (Created page with "First person free mouse look camera using the DirectX Math LookAt matrix transformation function. == Topics Covered == * First person free mouse look camera * Fixing the trav...") (current)
- 18:06, 21 July 2019 (diff | hist) . . (+504) . . Hardware 3D Series (C++ DirectX Graphics)
- 15:58, 21 July 2019 (diff | hist) . . (+6) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Topics Covered) (current)
- 15:58, 21 July 2019 (diff | hist) . . (+48) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Topics Covered)
- 15:56, 21 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 30 (→Video Timestamp Index)
- 14:25, 21 July 2019 (diff | hist) . . (+569) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 30 (Created page with "Using Windows Raw Input to get that sweet-sweet relative mouse movement data directly from the device. == Topics Covered == * Registering devices to receive raw input from *...")
- 01:17, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Video Timestamp Index) (current)
- 01:06, 13 July 2019 (diff | hist) . . (+517) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:24, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28
- 00:23, 13 July 2019 (diff | hist) . . (+13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:18, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Notes)
- 00:17, 13 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 29 (→Topics Covered)
- 00:15, 13 July 2019 (diff | hist) . . (+715) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 29 (Created page with "We take the first step in creating a free mouse-look camera control by adding the ability to hide the Windows cursor as well as the ability to confine the cursor to our window...")
- 00:55, 7 July 2019 (diff | hist) . . (+123) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28
- 16:42, 6 July 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 28 (→Video Timestamp Index)
- 12:57, 6 July 2019 (diff | hist) . . (+521) . . Hardware 3D Series (C++ DirectX Graphics)
- 12:21, 6 July 2019 (diff | hist) . . (+801) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 28 (Created page with "In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading mo...")
- 03:20, 29 June 2019 (diff | hist) . . (+376) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (current)
- 21:12, 28 June 2019 (diff | hist) . . (+500) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:40, 28 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 27 (→Video Timestamp Index)
- 20:39, 28 June 2019 (diff | hist) . . (+708) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 27 (Created page with "Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and th...")
- 22:27, 16 June 2019 (diff | hist) . . (+539) . . Hardware 3D Series (C++ DirectX Graphics)
- 22:16, 16 June 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Video Timestamp Index) (current)
- 16:36, 15 June 2019 (diff | hist) . . (+44) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26 (→Topics Covered)
- 16:33, 15 June 2019 (diff | hist) . . (+436) . . Hardware 3D (C++ DirectX Graphics) Tutorial 26
- 16:24, 15 June 2019 (diff | hist) . . (+856) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 26 (Created page with "This video is a bit of a diversion from the graphics stuff to do a little bit of experimentation and brainstorming with data structure and meta-programming. The goal is to rep...")
- 16:16, 15 June 2019 (diff | hist) . . (-1) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:28, 11 June 2019 (diff | hist) . . (+661) . . Hardware 3D (C++ DirectX Graphics) Tutorial 25 (current)
- 22:28, 8 June 2019 (diff | hist) . . (+529) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:41, 8 June 2019 (diff | hist) . . (+746) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 25 (Created page with "We incorporate the Assimp library into our engine, load a basic mesh, and we also get an impromptu lesson in Git manipulation. == Topics Covered == * Methods of integrating l...")
- 00:06, 2 June 2019 (diff | hist) . . (+44) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Part 3) (current)
- 23:50, 1 June 2019 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Video Timestamp Index)
- 23:09, 1 June 2019 (diff | hist) . . (+114) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Topics Covered)
- 00:50, 26 May 2019 (diff | hist) . . (+36) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Part 2)
- 14:06, 25 May 2019 (diff | hist) . . (+47) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Video Timestamp Index)
- 14:06, 25 May 2019 (diff | hist) . . (+147) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24 (→Topics Covered)
- 00:10, 18 May 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 24
- 00:06, 18 May 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 00:06, 18 May 2019 (diff | hist) . . (+524) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:04, 18 May 2019 (diff | hist) . . (+922) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 24 (Created page with "In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionali...")
- 09:14, 12 May 2019 (diff | hist) . . (+1) . . Hardware 3D Series (C++ DirectX Graphics)
- 02:25, 12 May 2019 (diff | hist) . . (+2) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:55, 12 May 2019 (diff | hist) . . (+22) . . Hardware 3D (C++ DirectX Graphics) Tutorial 23 (→Topics Covered) (current)
- 23:10, 11 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 23 (→Video Timestamp Index)
- 19:35, 10 May 2019 (diff | hist) . . (+11) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:34, 10 May 2019 (diff | hist) . . (+499) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:33, 10 May 2019 (diff | hist) . . (+545) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 23 (Created page with "Adding a GUI system (imgui) to the engine to better help us control our tests. == Topics Covered == * Incorporation of ImGui into a D3D11 engine * ImGui window rendering in v...")
- 12:07, 10 May 2019 (diff | hist) . . (-2) . . Intermediate C++ Game Programming Tutorial 16 (→Errata)
- 12:07, 10 May 2019 (diff | hist) . . (+262) . . Intermediate C++ Game Programming Tutorial 16
- 16:42, 4 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (→Video Timestamp Index)
- 16:13, 4 May 2019 (diff | hist) . . (+20) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 16:10, 4 May 2019 (diff | hist) . . (+502) . . Hardware 3D Series (C++ DirectX Graphics)
- 16:07, 4 May 2019 (diff | hist) . . (-609) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 14:03, 4 May 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 14:02, 4 May 2019 (diff | hist) . . (+2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22 (→Resources)
- 14:02, 4 May 2019 (diff | hist) . . (+116) . . Hardware 3D (C++ DirectX Graphics) Tutorial 22
- 13:31, 4 May 2019 (diff | hist) . . (+1,513) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 22 (Created page with "In this three-part tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic...")
- 00:31, 28 April 2019 (diff | hist) . . (+199) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Topics Covered) (current)
- 00:28, 28 April 2019 (diff | hist) . . (+51) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 22:32, 24 April 2019 (diff | hist) . . (+45) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 22:07, 24 April 2019 (diff | hist) . . (+170) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Part 1)
- 11:33, 24 April 2019 (diff | hist) . . (-17) . . Beginner C++ Game Programming Tutorial 0 (→Download Links)
- 11:28, 22 April 2019 (diff | hist) . . (+11) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Topics Covered)
- 11:27, 22 April 2019 (diff | hist) . . (+11) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21
- 18:47, 20 April 2019 (diff | hist) . . (+88) . . Hardware 3D Series (C++ DirectX Graphics)
- 18:46, 20 April 2019 (diff | hist) . . (+429) . . Hardware 3D Series (C++ DirectX Graphics)
- 17:28, 20 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 21 (→Video Timestamp Index)
- 23:26, 19 April 2019 (diff | hist) . . (+1,026) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 21 (Created page with "In this tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic bullshits...")
- 20:30, 13 April 2019 (diff | hist) . . (+508) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:28, 13 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 20 (→Video Timestamp Index) (current)
- 20:28, 13 April 2019 (diff | hist) . . (+625) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 20 (Created page with "First 3D cube, indexed solid color shader, and Z-buffer setup. Tons o fun to be had in this one bois. == Topics Covered == * 3D mesh rendering (Cube) * DirectX Math projectio...")
- 19:59, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:59, 6 April 2019 (diff | hist) . . (+1,005) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:56, 6 April 2019 (diff | hist) . . (+13) . . Hardware 3D (C++ DirectX Graphics) Tutorial 19 (current)
- 19:55, 6 April 2019 (diff | hist) . . (+705) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 19 (Created page with "The DirectXMath utility library gives you a buttload of ready-made routines for matrix and vector operations. SIMD support is the icing on the cake. == Topics Covered == * <c...")
- 19:55, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18 (→Video Timestamp Index) (current)
- 19:54, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18
- 19:54, 6 April 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18
- 00:17, 30 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 18 (→Video Timestamp Index)
- 23:43, 29 March 2019 (diff | hist) . . (+672) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 18 (Created page with "Constant buffers allow us to pass data along to our shaders that remain uniform across all vertices/pixels/etc. in a single draw call. Use them for stuff like binding your tra...")
- 23:38, 29 March 2019 (diff | hist) . . (-2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→See also) (current)
- 15:41, 23 March 2019 (diff | hist) . . (+61) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→Topics Covered)
- 00:37, 23 March 2019 (diff | hist) . . (+511) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:35, 23 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→See also)
- 00:21, 23 March 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 17 (→Video Timestamp Index)
- 23:29, 22 March 2019 (diff | hist) . . (+657) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 17 (Created page with "In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out. == Topics Covered == * Lin...")
- 21:41, 15 March 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 16 (→Video Timestamp Index) (current)
- 21:40, 15 March 2019 (diff | hist) . . (+138) . . Hardware 3D (C++ DirectX Graphics) Tutorial 16
- 00:04, 10 March 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:57, 9 March 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:56, 9 March 2019 (diff | hist) . . (+504) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:55, 9 March 2019 (diff | hist) . . (+512) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 16 (Created page with "Who knew it took so much goddamn code to draw a single freaking triangle? == Topics Covered == === Part 1 === * Draw Command * Vertex Buffer * Vertex Shader == Video Timesta...")
- 00:32, 7 March 2019 (diff | hist) . . (+28) . . Hardware 3D (C++ DirectX Graphics) Tutorial 15 (→Topics Covered) (current)
- 00:31, 7 March 2019 (diff | hist) . . (+509) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:26, 7 March 2019 (diff | hist) . . (+642) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 15 (Created page with "Smart pointers make everything better. There is a smart pointer for COM interfaces called <code>ComPtr</code>. We are going to use the ''fuck'' out of this beautiful bastard....")
- 18:59, 2 March 2019 (diff | hist) . . (+14) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14 (→Topics Covered) (current)
- 18:58, 2 March 2019 (diff | hist) . . (+23) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14 (→Topics Covered)
- 18:32, 2 March 2019 (diff | hist) . . (0) . . Main Page
- 01:14, 2 March 2019 (diff | hist) . . (+2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 14
- 01:01, 2 March 2019 (diff | hist) . . (+512) . . Hardware 3D Series (C++ DirectX Graphics)
- 01:00, 2 March 2019 (diff | hist) . . (+581) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 14 (Created page with "Error reporting and rich diagnostics. These are what separate professional engineer's approach to tackling a new API from the finger-up-butting of an amateur. == Topics Cover...")
- 11:40, 27 February 2019 (diff | hist) . . (+15) . . 3D Fundamentals Tutorial 14 (current)
- 18:35, 22 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 13 (→Video Timestamp Index) (current)
- 17:38, 22 February 2019 (diff | hist) . . (+528) . . Hardware 3D Series (C++ DirectX Graphics)
- 17:36, 22 February 2019 (diff | hist) . . (+862) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 13 (Created page with "In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and...")
- 19:23, 16 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 12 (→Video Timestamp Index) (current)
- 19:18, 16 February 2019 (diff | hist) . . (+522) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 19:08, 16 February 2019 (diff | hist) . . (+789) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 12 (Created page with "Before diving straight into the Direct3D 11 code, we take a video and look at the overall object architecture of D3D, the process of initializing the core objects, and some sp...")
- 23:03, 7 February 2019 (diff | hist) . . (+520) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 22:59, 7 February 2019 (diff | hist) . . (+52) . . Hardware 3D (C++ DirectX Graphics) Tutorial 11 (current)
- 22:58, 7 February 2019 (diff | hist) . . (+764) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 11 (Created page with "Direct3D 11 is mostly interfaced with as a collection of COM (Component Object Model) objects. In this tutorial we learn about the fundamental concepts and techniques of Micro...")
- 19:18, 3 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 10 (→Video Timestamp Index) (current)
- 19:14, 3 February 2019 (diff | hist) . . (+515) . . Hardware 3D Series (C++ DirectX Graphics)
- 19:11, 3 February 2019 (diff | hist) . . (+677) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 10 (Created page with "We create a small <code>App</code> class which will act as the top level of our application object, owning the main window and top level game constructs. == Topics Covered ==...")
- 11:42, 3 February 2019 (diff | hist) . . (-2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 9 (→Source Code) (current)
- 11:41, 3 February 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 9 (→Video Timestamp Index)
- 02:01, 3 February 2019 (diff | hist) . . (+8) . . Intermediate C++ Game Programming Tutorial 3 (→IMPORTANT NOTE) (current)
- 01:59, 3 February 2019 (diff | hist) . . (+94) . . Intermediate C++ Game Programming Tutorial 3 (→IMPORTANT NOTE)
- 23:08, 31 January 2019 (diff | hist) . . (+510) . . Hardware 3D Series (C++ DirectX Graphics)
- 23:01, 31 January 2019 (diff | hist) . . (-7) . . Hardware 3D (C++ DirectX Graphics) Tutorial 9
- 22:54, 31 January 2019 (diff | hist) . . (+538) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 9 (Created page with "A nice little component to encapsulate access to the mouse input. == Topics Covered == * Mouse class for track state / events * Capturing mouse input * Proper mouse wheel del...")
- 13:09, 26 January 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 8 (→Video Timestamp Index) (current)
- 13:00, 26 January 2019 (diff | hist) . . (-5) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 12:59, 26 January 2019 (diff | hist) . . (+518) . . Hardware 3D Series (C++ DirectX Graphics)
- 12:58, 26 January 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 8 (→See also)
- 12:58, 26 January 2019 (diff | hist) . . (+719) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 8 (Created page with "A nice little component to encapsulate access to the keyboard input. == Topics Covered == * Keyboard state tracking / querying * Keyboard event queue w/ <code>Event</code> cl...")
- 23:26, 18 January 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 7 (→Video Timestamp Index) (current)
- 23:26, 18 January 2019 (diff | hist) . . (0) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 23:24, 18 January 2019 (diff | hist) . . (+518) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 21:35, 18 January 2019 (diff | hist) . . (+39) . . Hardware 3D (C++ DirectX Graphics) Tutorial 7
- 21:35, 18 January 2019 (diff | hist) . . (+782) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 7 (Created page with "You gotta check your goddamn error codes. Also, adding custom icons for your apps is sexy shit. == Topics Covered == * Exception throwing/handling system for API errors * For...")
- 21:56, 11 January 2019 (diff | hist) . . (-1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 6 (→Topics Covered) (current)
- 21:56, 11 January 2019 (diff | hist) . . (+505) . . Hardware 3D Series (C++ DirectX Graphics)
- 21:35, 11 January 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 6 (→Video Timestamp Index)
- 20:19, 11 January 2019 (diff | hist) . . (+1) . . Hardware 3D (C++ DirectX Graphics) Tutorial 6 (→Topics Covered)
- 19:33, 11 January 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 6 (→Video Timestamp Index)
- 19:33, 11 January 2019 (diff | hist) . . (+720) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 6 (Created page with "In this video I go over the construction of our Window class framework. Of special interest is the mechanism by which a member function is hooked into the Windows message hand...")
- 21:40, 5 January 2019 (diff | hist) . . (+503) . . Hardware 3D Series (C++ DirectX Graphics)
- 20:33, 5 January 2019 (diff | hist) . . (+39) . . Hardware 3D (C++ DirectX Graphics) Tutorial 4 (→Topics Covered) (current)
- 20:32, 5 January 2019 (diff | hist) . . (+67) . . Hardware 3D (C++ DirectX Graphics) Tutorial 5 (→Topics Covered) (current)
- 20:29, 5 January 2019 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 5 (→Topics Covered)
- 20:28, 5 January 2019 (diff | hist) . . (+18) . . Hardware 3D (C++ DirectX Graphics) Tutorial 4
- 20:27, 5 January 2019 (diff | hist) . . (+538) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 5 (Created page with "Concluding our exploration of window message bullshits with WM_CHAR and mouse messages. == Topics Covered == * WM_CHAR / TranslateMessage * WM_LBUTTONDOWN * POINTS / MakePoin...")
- 12:27, 21 December 2018 (diff | hist) . . (+4) . . Hardware 3D Series (C++ DirectX Graphics)
- 12:25, 21 December 2018 (diff | hist) . . (+2,016) . . Hardware 3D Series (C++ DirectX Graphics) (→List of Tutorials)
- 12:18, 21 December 2018 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 4 (→Video Timestamp Index)
- 01:42, 21 December 2018 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 3 (→Video Timestamp Index) (current)
- 01:36, 21 December 2018 (diff | hist) . . (+574) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 4 (Created page with "We set out on an expedition into WM_LAND, surveying what messages are sent to our window and trying our hand at handling some keyboard messages. == Topics Covered == * Window...")
- 01:27, 21 December 2018 (diff | hist) . . (-1,043) . . Hardware 3D (C++ DirectX Graphics) Tutorial 3
- 01:16, 21 December 2018 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 2 (→Video Timestamp Index) (current)
- 01:02, 21 December 2018 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 1 (→Video Timestamp Index) (current)
- 01:12, 20 December 2018 (diff | hist) . . (+1,722) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 3 (Created page with "Registering a window class and creating our first window. Popping that MSDN cherry too. == Topics Covered == * Win32 Entry Point Parameters * WinAPI Calling Convention (stdca...")
- 01:12, 20 December 2018 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 2
- 01:11, 20 December 2018 (diff | hist) . . (+4) . . Hardware 3D (C++ DirectX Graphics) Tutorial 2 (→WinAPI Functions - A vs. W vs. Ex Versions)
- 01:04, 20 December 2018 (diff | hist) . . (-2,274) . . Hardware 3D (C++ DirectX Graphics) Tutorial 2
- 01:04, 20 December 2018 (diff | hist) . . (+635) . . Hardware 3D (C++ DirectX Graphics) Tutorial 2
- 00:59, 20 December 2018 (diff | hist) . . (-1,589) . . Hardware 3D (C++ DirectX Graphics) Tutorial 1
- 23:05, 16 December 2018 (diff | hist) . . (-35) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Source Code) (current)
- 23:04, 16 December 2018 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Video Timestamp Index)
- 21:24, 16 December 2018 (diff | hist) . . (+7) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0
- 21:18, 16 December 2018 (diff | hist) . . (+5) . . Main Page
- 21:18, 16 December 2018 (diff | hist) . . (+61) . . Main Page
- 21:14, 16 December 2018 (diff | hist) . . (+17) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Prerequisite Series)
- 21:13, 16 December 2018 (diff | hist) . . (+36) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Prerequisite Series)
- 21:12, 16 December 2018 (diff | hist) . . (-7) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Prerequisite Series)
- 21:10, 16 December 2018 (diff | hist) . . (+8) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Prerequisite Series)
- 21:10, 16 December 2018 (diff | hist) . . (+1,357) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Prerequisite Series)
- 20:51, 16 December 2018 (diff | hist) . . (+61) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→See also)
- 20:47, 16 December 2018 (diff | hist) . . (-394) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→Basic Plan for Hardware 3D)
- 19:13, 16 December 2018 (diff | hist) . . (+2) . . Hardware 3D (C++ DirectX Graphics) Tutorial 2
- 19:13, 16 December 2018 (diff | hist) . . (+130) . . Hardware 3D (C++ DirectX Graphics) Tutorial 2 (→WinAPI Functions A vs. W vs. Ex Versions)
- 19:12, 16 December 2018 (diff | hist) . . (+3,225) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 2 (Created page with "This video talks about the course syllabus for the Hardware 3D tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know...")
- 19:04, 16 December 2018 (diff | hist) . . (+2,268) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 1 (Created page with "This video talks about the course syllabus for the Hardware 3D tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know...")
- 18:57, 16 December 2018 (diff | hist) . . (0) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0 (→See also)
- 18:54, 16 December 2018 (diff | hist) . . (-109) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0
- 18:51, 16 December 2018 (diff | hist) . . (-524) . . Hardware 3D (C++ DirectX Graphics) Tutorial 0
- 17:00, 16 December 2018 (diff | hist) . . (+2,901) . . N Hardware 3D (C++ DirectX Graphics) Tutorial 0 (Created page with "This video talks about the course syllabus for the Hardware 3D tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know...")
- 00:45, 16 December 2018 (diff | hist) . . (+15) . . Hardware 3D Series (C++ DirectX Graphics)
- 00:30, 16 December 2018 (diff | hist) . . (+1,307) . . N Hardware 3D Series (C++ DirectX Graphics) (Created page with "The 3D Fundamentals series teaches the math, algorithms, and physics (optics) theories and methods that underpin all modern realtime 3D graphics. The way we accomplish this is...")
- 21:54, 25 November 2018 (diff | hist) . . (0) . . 3D Fundamentals Tutorial 22 (current)
- 21:50, 25 November 2018 (diff | hist) . . (0) . . 3D Fundamentals Tutorial 22
- 21:37, 25 November 2018 (diff | hist) . . (+470) . . 3D Fundamentals Series (current)
- 21:24, 25 November 2018 (diff | hist) . . (+887) . . N 3D Fundamentals Tutorial 22 (Created page with "We've made it to the end (probably?)! In this video, we learn how to incorporate a camera transformation into our pipeline, and how to use mouse and keyboard to implement simp...")
- 21:42, 23 November 2018 (diff | hist) . . (+527) . . Intermediate C++ Game Programming Series (→List of Tutorials) (current)
- 00:17, 14 November 2018 (diff | hist) . . (+108) . . Intermediate C++ Game Programming Tutorial 16
- 00:45, 11 November 2018 (diff | hist) . . (0) . . 3D Fundamentals Series
- 00:45, 11 November 2018 (diff | hist) . . (+467) . . 3D Fundamentals Series
- 00:41, 11 November 2018 (diff | hist) . . (+532) . . N 3D Fundamentals Tutorial 21 (Created page with "Two ways of clipping triangles so that you don't spill your pixels. == Topics == * Raster clipping * Geometric clipping * Culling vs. clipping * W comparison == Video == Th...") (current)
- 02:10, 31 October 2018 (diff | hist) . . (-27) . . 3D Fundamentals Tutorial 20 (→Bonus Tool) (current)
- 02:10, 31 October 2018 (diff | hist) . . (+75) . . 3D Fundamentals Tutorial 20 (→Bonus Tool)
- 15:26, 26 October 2018 (diff | hist) . . (+128) . . 3D Fundamentals Tutorial 10 (→Video)
- 22:46, 25 October 2018 (diff | hist) . . (+1) . . 3D Fundamentals Tutorial 20
- 22:22, 25 October 2018 (diff | hist) . . (+475) . . 3D Fundamentals Series
- 22:10, 25 October 2018 (diff | hist) . . (+4) . . 3D Fundamentals Tutorial 20
- 22:09, 25 October 2018 (diff | hist) . . (+1,171) . . N 3D Fundamentals Tutorial 20 (Created page with "Projection matrix! Because solve a problem with a simple solution when you can use a complicated one! All joking aside, matrix encoding of projective (perspective) transform i...")
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